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Media and architectures for render-based systems and applications

Abstract
This document provides context, motivation, and use case descriptions for a set of MPEG standards that collectively deliver media directly to render-based applications such as game engines with a renderer component, or standalone renderers. Emerging examples where such applications are especially relevant include "metaverse" applications and immersive displays where such displays provide an interface to renderers; e.g., Cycles by Blender, Unreal Engine by Epic Games, Inc. and Unity by Unity Technologies.
Supplementary Normative References
will be completed
Maturities
in development
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