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Khronos Group glTF(TM) 2.0 Specification

Abstract
glTF is an open interoperable 3D asset 'transmission' format that is compact, and efficient to process and render at runtime. glTF 2.0 is designed to be vendor- and runtime-neutral, usable by a wide variety of native and web-based engines and applications regardless of underlying platforms and 3D graphics APIs.glTF's focus on run-time efficiency is a different design goal than typical 3D 'authoring' formats. Authoring formats are typically more verbose, with higher processing overheads, to carry authoring data that is no longer needed after iterative design is complete. glTF is complementary to authoring formats, providing a common, interoperable distillation target for publishing 3D assets to a wide audience of end users.A primary goal of glTF is to be deployable on a wide range of devices and platforms, including the web and mobile devices with limited processing and memory resources. glTF can be evolved, to keep pace with growing compute capabilities over time. This helps to foster broad industry consensus on 3D functionality that can be used ubiquitously, including Physically Based Rendering.glTF combines an easily parsable JSON scene description with one or more binary resources representing geometry, animations, and other rich data. These binary resources can often be loaded directly into GPU buffers with no additional parsing or processing, combining the faithful preservation of full hierarchical scenes, nodes, meshes, cameras, materials, and animations with efficient delivery and fast loading.
Supplementary Normative References
Khronos glTF 2.0
IPR Policy
https://www.khronos.org/members/ip-framework
Website
Keywords
to be added
Maturities
published
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